Обновление 0.13.18


Перед наступающим новым годом, разработчики решили порадовать игроков новым обновлением (0.13.18.17), включающим в себя множество изменений и улучшений, а так-же релиз двух новых видов - Герреразавр и Дилофозавр.

Пост разработчиков: В связи с праздничным сезоном мы не будем вести девблог в новом году. Однако, в духе продвижения вперед с презентабельным контентом, мы выпускаем новый патч, который будет доставлен прямо в публичную ветку Evrima, а не в закрытую hordetesting. Герреразавр и дилофозавр были добавлены в игру раньше срока, однако у каждого из них есть некоторые визуальные недостатки, и возможные баги с механиками, которые будут исправлены после праздников. Продолжайте пользоваться функцией сообщений об ошибках, так как мы продолжим дорабатывать контент, насколько это возможно, в ближайшие дни перед каникулами.

Additions

  • Added dilophosaurus as a playable class
  • Added herrerasaurus as a playable class
  • Added the ability to scent when crouched or resting
  • Added dryosaurus directional attacks
  • Added new AI world spawner
  • Added replay focus and hotkeys to adjust playback speed
  • Added zoom function to replays
  • Added new hypsilophodon grab animation
  • Added input release to digging to interrupt it early
  • Added an additional effect for sting stage for sanctuary bees
  • Added a warning pulse effect and sound for agitated sanctuary bees
  • Added "wounded" as a status report and calculation for bite force
  • Added condition for pounce hit to check front and back of a big target
  • Added giant wax palms to Gateway
  • Added a NV brightness curve for all species, separate from range
  • Added new lunge swimming animations for deinosuchus
  • Added new water sense effect for deinosuchus
  • Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets


Enhancements

  • Carnotaurus now requires a "run up" in order to charge
  • Ceratosaurus stability is increased when chuffing around corpses
  • Smoothing adjustments to animal head tracking
  • Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera
  • Adjusted boar carry position
  • Reduced dirt vfx amount when digging
  • Improved trying to rest from sliding
  • Adjusted hypsilophodon and stegosaurus footprint sizes
  • Enabled swallowing while latching
  • Removed schooling fish from the gallimimus diet
  • Shortened stegosaurus knockdown duration
  • Migration zones now display immediately when scenting
  • Allowed corpses to update locational effects
  • Improvements to large call attenuations
  • Disabled chuffing while swimming
  • Hatchlings are now added to their parents' group regardless of size limit
  • Updated friends session finder
  • Made pounce and headbutt to ignore alt attacks
  • Weather sounds are now filtered when a player's camera is underwater
  • Increased ceratosaurus scent range
  • Players can no longer pick things up if they are charging as carnotaurus
  • Increased pachycephalosaurus bleed resistance
  • Setup new threshold values for bees attacks and juvenile diet swap
  • Updated admin panel event to match new input name
  • Adjusted nutrients prortions for sanctuary mushrooms
  • Updated deinosuchus underwater vision
  • Removed initial bleed damage from target when an animal pounces them
  • Increased pachycephalosaurus intake values when eating or drinking
  • Nutrient decay rates have been slightly lowered
  • Adjusted ceratosaurus animation swallow curves
  • Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times
  • Restored minimum sprint duration/distance before sliding can activate
  • Ceratosaurus charged bites now force the player out of crouching
  • Added a stability multiplier to tenotosaurus when attacking behind itself
  • Removed impact sound from death screen
  • Adjusted pachycephalosaurus ram downwards activation angle
  • Slightly shortened recoil and stagger animations
  • Organs should now properly reflect food values based on the size of the animal they are taken from
  • Pachycephalosaurus headbutt can now properly hit swimming targets
  • Edits to nv underwater values
  • Updated balance values for pounce (stamina cost/damage)
  • Updated headbutt balance values (stamina cost/damage)
  • Updated all bucking stamina damage values
  • Increased the diet boost values to scent and NV ranges
  • Fast transitions from sitting to standing no longer cost stamina

Bug fixes

  • Fixed mud not going away if wallowing after a rain event fired
  • Fixed headbutt slide and animation failing to restart
  • Fixed pteranodon animation blending when using vocals while flying
  • Fixed ceratosaurus charged bite tap animation
  • Fixed wallow adding mud even if raining
  • Fixed dryosaurus/carnotaurus charge indicator showing for hatchlings
  • Fixed morphs for animals with a subadult stage
  • Fixed wrong math on removing source food when removing a chunk
  • Fixed players occasionally losing their saved skins
  • Fixed grazing message having priority over eating a specific plant
  • Fixed bullfrog not being properly listed for omnivores diets
  • Fixed deinosuchus and ceratosaurus occasionally receiving vomit debuffs
  • Fixed gore chunks not having correct nutrient proportions from its source
  • Fixed troodon jump attack sound not crossfading by age
  • Fixed collision for physics assets against old cliff rocks
  • Fixed some foliage and rock collisions being inaccurate
  • Fixed beipiaosaurus upwards swimming animation not playing correctly
  • Fixed weather sometimes not replicating
  • Fixed beipiaosaurus vertical swim speed being incorrect
  • Fixed vomit animation making meat chunks clip through the neck and face
  • Fixed profile creating sound playing on start up
  • Fixed pachycephalosaurus juvenile generic call sound clicking
  • Fixed pteranodon not taking off at low stamina properly
  • Fixed carnotaurus not sliding after turning from charge
  • Fixed issue with eating value always being 50
  • Fixed boar montages
  • Fixed replay cooldown starting from the start of recording instead of its end
  • Fixed directional attack being spammable
  • Fixed wrong values on skin setup for AI spawn
  • Fixed organs not becoming rotten sometimes
  • Fixed pieces being interactable after destroy was called on server
  • Fixed schooling fish scale issue on spawn
  • Fixed trace attack hitting overlaps
  • Fixed dryosaurus/carnotaurus cooldown indicator color while the ability is active
  • Fixed organs weight values sometimes being too heavy
  • Fixed dryosaurus not biting while holding ALT
  • Fixed slowdown when landing
  • Fixed sinking too deep into mud when jumping in
  • Fixed deinosuchus nose bubbles showing above water
  • Fixed crouch jittering when stood in water
  • Fixed some species using diving animation for mud pools
  • Fixed locked damage not being added on some normal attacks
  • Fixed skin preview background not having light sometimes
  • Fixed sickness status on UI disappearing when relogging
  • Fixed meat chunks occasionally not despawning if eaten fully from swallowing or on the floor
  • Fixed pachycephalosaurus ram head damage multiplier
  • Fixed issue of swallow animation on simulated proxies
  • Fixed drag SFX sometimes playing louder than intended
  • Fixed certain hints not showing up
  • Fixed scent bar not being full when inside migration zone
  • Fixed flung animation repeating
  • Fixed carnotaurus slide animation after charging
  • Fixed sanctuary mushrooms being added to adult diet list
  • Fixed collision of gore pieces during swallow
  • Fixed swallowing state not applying once swallow animation starts
  • Fixed "can't swallow" hints not showing up in some circunstances
  • Fixed organs occasionally becoming stuck to the player's mouth
  • Fixed AI dinos not updating locational effects
  • Fixed bees not damaging adult dryosaurus
  • Fixed bullfrog and deer giving wrong diet nutrients
  • Fixed issues with drink distance checks
  • Fixed subadult to adult growth times for dinosaurs without a subadult stage
  • Fixed dryosaurus juvenile and hypsilophodon grazing/eating sounds not playing
  • Fixed bleed clogging sometimes not working when wallowing
  • Fixed vocals ducking venom ambience
  • Fixed goat, boar and deer sliding animations when sprinting
  • Fixed juvenile omnivores not getting nutrients from anything besides sanctuary mushroom sources
  • Fixed fall damage not being calculated when quicklogging
  • Fixed lunge sprint boost after leaving water to land during lunge
  • Fixed crouched scent animations clipping through floor
  • Fixed pawn being destroyed if quick logout after going to Spec mode at least once
  • Fixed scent blocking other abilities if it was activated when scenting is not possible
  • Fixed gore been somewhat intertactable after fully eaten
  • Fixed headtracking jitter
  • Fixed organs that were thrashed to be thrashed again using original corpse
  • Fixed pounce camera disalignment
  • Fixed some debuff values taking too long to disappear
  • Fixed animal AI not spawning blood pool effects
  • Fixed corpse flies not despawning
  • Fixed headtracking facing forward when looking back
  • Fixed wallow hint showing on blood pools for herbivores
  • Fixed beipiaosaurus bouncing on water surfaces when out of stamina
  • Fixed deinosuchus sprint footstep sounds not playing sometimes
  • Fixed hypsilophodon slide footsteps not spawning
  • Fixed pteranodon being able to skim above ground
  • Fixed a latency issue causing the pounce start animation to repeat

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