Обновление 0.13.18
Перед наступающим новым годом, разработчики решили порадовать игроков новым обновлением (0.13.18.17), включающим в себя множество изменений и улучшений, а так-же релиз двух новых видов - Герреразавр и Дилофозавр.
Пост разработчиков: В связи с праздничным сезоном мы не будем вести девблог в новом году. Однако, в духе продвижения вперед с презентабельным контентом, мы выпускаем новый патч, который будет доставлен прямо в публичную ветку Evrima, а не в закрытую hordetesting. Герреразавр и дилофозавр были добавлены в игру раньше срока, однако у каждого из них есть некоторые визуальные недостатки, и возможные баги с механиками, которые будут исправлены после праздников. Продолжайте пользоваться функцией сообщений об ошибках, так как мы продолжим дорабатывать контент, насколько это возможно, в ближайшие дни перед каникулами.
Additions
- Added dilophosaurus as a playable class
- Added herrerasaurus as a playable class
- Added the ability to scent when crouched or resting
- Added dryosaurus directional attacks
- Added new AI world spawner
- Added replay focus and hotkeys to adjust playback speed
- Added zoom function to replays
- Added new hypsilophodon grab animation
- Added input release to digging to interrupt it early
- Added an additional effect for sting stage for sanctuary bees
- Added a warning pulse effect and sound for agitated sanctuary bees
- Added "wounded" as a status report and calculation for bite force
- Added condition for pounce hit to check front and back of a big target
- Added giant wax palms to Gateway
- Added a NV brightness curve for all species, separate from range
- Added new lunge swimming animations for deinosuchus
- Added new water sense effect for deinosuchus
- Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets
Enhancements
- Carnotaurus now requires a "run up" in order to charge
- Ceratosaurus stability is increased when chuffing around corpses
- Smoothing adjustments to animal head tracking
- Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera
- Adjusted boar carry position
- Reduced dirt vfx amount when digging
- Improved trying to rest from sliding
- Adjusted hypsilophodon and stegosaurus footprint sizes
- Enabled swallowing while latching
- Removed schooling fish from the gallimimus diet
- Shortened stegosaurus knockdown duration
- Migration zones now display immediately when scenting
- Allowed corpses to update locational effects
- Improvements to large call attenuations
- Disabled chuffing while swimming
- Hatchlings are now added to their parents' group regardless of size limit
- Updated friends session finder
- Made pounce and headbutt to ignore alt attacks
- Weather sounds are now filtered when a player's camera is underwater
- Increased ceratosaurus scent range
- Players can no longer pick things up if they are charging as carnotaurus
- Increased pachycephalosaurus bleed resistance
- Setup new threshold values for bees attacks and juvenile diet swap
- Updated admin panel event to match new input name
- Adjusted nutrients prortions for sanctuary mushrooms
- Updated deinosuchus underwater vision
- Removed initial bleed damage from target when an animal pounces them
- Increased pachycephalosaurus intake values when eating or drinking
- Nutrient decay rates have been slightly lowered
- Adjusted ceratosaurus animation swallow curves
- Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times
- Restored minimum sprint duration/distance before sliding can activate
- Ceratosaurus charged bites now force the player out of crouching
- Added a stability multiplier to tenotosaurus when attacking behind itself
- Removed impact sound from death screen
- Adjusted pachycephalosaurus ram downwards activation angle
- Slightly shortened recoil and stagger animations
- Organs should now properly reflect food values based on the size of the animal they are taken from
- Pachycephalosaurus headbutt can now properly hit swimming targets
- Edits to nv underwater values
- Updated balance values for pounce (stamina cost/damage)
- Updated headbutt balance values (stamina cost/damage)
- Updated all bucking stamina damage values
- Increased the diet boost values to scent and NV ranges
- Fast transitions from sitting to standing no longer cost stamina
Bug fixes
- Fixed mud not going away if wallowing after a rain event fired
- Fixed headbutt slide and animation failing to restart
- Fixed pteranodon animation blending when using vocals while flying
- Fixed ceratosaurus charged bite tap animation
- Fixed wallow adding mud even if raining
- Fixed dryosaurus/carnotaurus charge indicator showing for hatchlings
- Fixed morphs for animals with a subadult stage
- Fixed wrong math on removing source food when removing a chunk
- Fixed players occasionally losing their saved skins
- Fixed grazing message having priority over eating a specific plant
- Fixed bullfrog not being properly listed for omnivores diets
- Fixed deinosuchus and ceratosaurus occasionally receiving vomit debuffs
- Fixed gore chunks not having correct nutrient proportions from its source
- Fixed troodon jump attack sound not crossfading by age
- Fixed collision for physics assets against old cliff rocks
- Fixed some foliage and rock collisions being inaccurate
- Fixed beipiaosaurus upwards swimming animation not playing correctly
- Fixed weather sometimes not replicating
- Fixed beipiaosaurus vertical swim speed being incorrect
- Fixed vomit animation making meat chunks clip through the neck and face
- Fixed profile creating sound playing on start up
- Fixed pachycephalosaurus juvenile generic call sound clicking
- Fixed pteranodon not taking off at low stamina properly
- Fixed carnotaurus not sliding after turning from charge
- Fixed issue with eating value always being 50
- Fixed boar montages
- Fixed replay cooldown starting from the start of recording instead of its end
- Fixed directional attack being spammable
- Fixed wrong values on skin setup for AI spawn
- Fixed organs not becoming rotten sometimes
- Fixed pieces being interactable after destroy was called on server
- Fixed schooling fish scale issue on spawn
- Fixed trace attack hitting overlaps
- Fixed dryosaurus/carnotaurus cooldown indicator color while the ability is active
- Fixed organs weight values sometimes being too heavy
- Fixed dryosaurus not biting while holding ALT
- Fixed slowdown when landing
- Fixed sinking too deep into mud when jumping in
- Fixed deinosuchus nose bubbles showing above water
- Fixed crouch jittering when stood in water
- Fixed some species using diving animation for mud pools
- Fixed locked damage not being added on some normal attacks
- Fixed skin preview background not having light sometimes
- Fixed sickness status on UI disappearing when relogging
- Fixed meat chunks occasionally not despawning if eaten fully from swallowing or on the floor
- Fixed pachycephalosaurus ram head damage multiplier
- Fixed issue of swallow animation on simulated proxies
- Fixed drag SFX sometimes playing louder than intended
- Fixed certain hints not showing up
- Fixed scent bar not being full when inside migration zone
- Fixed flung animation repeating
- Fixed carnotaurus slide animation after charging
- Fixed sanctuary mushrooms being added to adult diet list
- Fixed collision of gore pieces during swallow
- Fixed swallowing state not applying once swallow animation starts
- Fixed "can't swallow" hints not showing up in some circunstances
- Fixed organs occasionally becoming stuck to the player's mouth
- Fixed AI dinos not updating locational effects
- Fixed bees not damaging adult dryosaurus
- Fixed bullfrog and deer giving wrong diet nutrients
- Fixed issues with drink distance checks
- Fixed subadult to adult growth times for dinosaurs without a subadult stage
- Fixed dryosaurus juvenile and hypsilophodon grazing/eating sounds not playing
- Fixed bleed clogging sometimes not working when wallowing
- Fixed vocals ducking venom ambience
- Fixed goat, boar and deer sliding animations when sprinting
- Fixed juvenile omnivores not getting nutrients from anything besides sanctuary mushroom sources
- Fixed fall damage not being calculated when quicklogging
- Fixed lunge sprint boost after leaving water to land during lunge
- Fixed crouched scent animations clipping through floor
- Fixed pawn being destroyed if quick logout after going to Spec mode at least once
- Fixed scent blocking other abilities if it was activated when scenting is not possible
- Fixed gore been somewhat intertactable after fully eaten
- Fixed headtracking jitter
- Fixed organs that were thrashed to be thrashed again using original corpse
- Fixed pounce camera disalignment
- Fixed some debuff values taking too long to disappear
- Fixed animal AI not spawning blood pool effects
- Fixed corpse flies not despawning
- Fixed headtracking facing forward when looking back
- Fixed wallow hint showing on blood pools for herbivores
- Fixed beipiaosaurus bouncing on water surfaces when out of stamina
- Fixed deinosuchus sprint footstep sounds not playing sometimes
- Fixed hypsilophodon slide footsteps not spawning
- Fixed pteranodon being able to skim above ground
- Fixed a latency issue causing the pounce start animation to repeat
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